Orbit Defender

Hold the station: a rotating turret against eight waves of incoming ships.

Arcade
Orbit Defender screenshot
WAVE 1/8 0 CORE 100% READY

Move the pointer or hold ← → to aim. Hold Space or press-and-hold on the field to fire. Hold the line for 8 waves to win.

THE EXACT RULES
Your turret sits on the core and fires tracers. Every tracer is locked to the asteroid closest to your barrel and steers towards it, so you only have to point roughly at a threat — not lead it. Waves spawn rocks faster and thicker as they climb; a wave is cleared when its last rock dies. A rock that reaches the hull deals 10 damage and takes itself out. LOSE = core health reaches 0. WIN = clear wave 8 alive. Clearing a wave welds 8 points of hull back on, and the turret out-ranges the spawn ring, so a competent gunner always reaches wave 8. Open the console and call runSelfTest() to replay the fight with a deterministic autopilot and prove the win is reachable.

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