Press on the board, drag away from the disc, release to fire — it slingshots opposite your pull. Grey rings are solid: one touch costs a life and returns the disc to its pad, but targets you already downed stay down. Orange rings are targets. Clear every target to advance; clear all 3 levels to win. A disc in flight for 10s is also a lost life, so bank shots beat lazy ones.

Bricks, lives and power-ups, with the pace ramping as you clear them.

Classic rally against an AI paddle that tracks the ball.

Seven-bag randomiser, hold piece, next queue and rising speed.

Thrust, rotate, drift and split rocks with real inertia.

Sink the whole fleet. The AI hunts with real targeting logic, not luck.

Three difficulties, pencil notes, and a unique-solution generator.

A real 3D voxel world of 92,160 cubes. Paint sand, water, lava and fire and watch density physics run.

Five in a row against an AI that scores every candidate move.