Missile Command

Three batteries, six cities and a magazine that never refills. Twelve waves, four cities lost ends it.

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Missile Command screenshot
WAVE 0 / 12 AMMO 0/0/0 SCORE 0
Cities
6
Enemies left
0
Kills
0
Status
Ready

Click anywhere above the ground to fire from the battery nearest that point. Three batteries, six cities, and a magazine that never refills — every fifth kill buys two extra rounds, so a miss is permanent. Enemy missiles get faster every wave. WIN = six cities standing after wave 12. FAIL = no cities left.

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