Click anywhere above the ground to fire from the battery nearest that point. Three batteries, six cities, and a magazine that never refills — every fifth kill buys two extra rounds, so a miss is permanent. Enemy missiles get faster every wave. WIN = six cities standing after wave 12. FAIL = no cities left.

Light-cycle duel against the CPU or a friend. Walls and trails are fatal.

Kepler-orbit racing: pick a trajectory, burn, and coast to the next marker.

Hold the station: a rotating turret against eight waves of incoming ships.

One-button timing: hop across seven lanes of drifting logs to the nest.

Flip and pair. Tracks your best move count.

Merge the tiles and chase 2048.

Six guesses, colour-coded feedback, saved streaks.

Flag the mines, clear the field, three difficulties.